

You must have vertex and pixel shaders enabled to see bump mapping. Select this option to remove the border when running the game in a window.Īt the expense of render performance, the engine will use vertex and pixel shaders to improve the surfaces of most objects. Select this option to run the game in a window. Vertex and pixel shaders can also be disabled, giving the user the lowest possible graphics quality settings. This option allows the user to scale down graphics quality to gain performance. If your graphics hardware supports them, vertex and pixel shaders are used to improve graphic quality. In windowed mode, however, the refresh rate will be determined by your Windows settings. Also allowed is the selection of different refresh rates per resolution. This option allows the user to specify different screen resolutions for running the game in full-screen mode, and specify different window sizes for running the game in windowed mode. All of the options below default to "off." Changing any of these options will allow the game to run in a mode other than the default. The options are: Please note that if you do not change any of the default settings, the engine will scale according to your hardware.


